Pathfinder 2e archetype. Hellknight. Hellknights are among the fiercest warriors in the In...

Introduction The investigator is a curious oddity in a dungeon fant

Source Advanced Player's Guide pg. 196 2.0. All characters have access to the vigilante archetype. As a vigilante, you have two faces: a public persona, and a secret identity that lets you hide your extralegal actions from polite society. Your secret identity lets you adventure and carry out clandestine missions while keeping the civilians you ...Multiclass Casters in Pathfinder 2E Taking a dedication feat for a casting class is a great way to get additional flexibility as a martial character in Pathfinder 2E. For a few class …Archetype Beastmaster. Prerequisites trained in Nature. You gain the service of a young animal companion that travels with you and obeys your commands. The rules for animal companions appear here. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion.Assassin. Source Advanced Player's Guide pg. 158 2.0. Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.Source Advanced Player's Guide pg ... Hellknight. Hellknights are among the fiercest warriors in the Inner Sea region, as they have emerged from hell-forged trials ready to serve as faceless bastions of law wherever chaos might threaten to rear. The following archetypes represent fully inducted members of a Hellknight order. You can select the dedication feats for these archetypes ...Alter Ego. Walkena. Source Dark Archive pg. 126. A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Rather than skulking through the shadows, you use your training ...Archetype Eldritch Researcher. Prerequisites Eldritch Researcher Dedication. Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. You gain resistance to physical damage from melee attacks made by aberrations and oozes.Another powerful archetype for most characters is Beastmaster. This allows you to acquire an animal companion and scale them up alongside you to serve as an ally in combat. For Champions this is particularly nice because it means you will almost always have a friend nearby who can trigger your champion's reaction. 8.It demands fierce intelligence, bold ingenuity, incredible determination, unending patience, and a strict adherence to perfection, along with incredible skill as an artisan, for each lich must create their own soul cage. A mispronounced word or flaw in the construction of your soul cage would end not in immortality but ignominious death. Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.Archetype Hallowed Necromancer. Prerequisites expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell. You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.Shadowdancer. Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark. A true shadowdancer is a creature who flits on the edge of light and darkness.What is Wanderer's Guide? Wanderer's Guide is a semi-automated character manager for Pathfinder Second Edition. Designed for desktop and tablets, Wanderer's Guide has an interactive inventory, conditions, and spells management system. Character building in Wanderer's Guide is intuitive and easier than ever, try it out for yourself!Archetype Reanimator. Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard. Requirements You have at least one undead minion that you permanently control. You repurpose the negative energy that flows through your minions at a moment's notice.Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.Hellknight. Hellknights are among the fiercest warriors in the Inner Sea region, as they have emerged from hell-forged trials ready to serve as faceless bastions of law wherever chaos might threaten to rear. The following archetypes represent fully inducted members of a Hellknight order. You can select the dedication feats for these archetypes ...The GM is the final arbiter.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears.Marshal. Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing ...Introduction. The Wrestler archetype is exactly what it sounds like, expanding your options with the grab and grapple mechanics in Pathfinder 2e. While anyone with Athletics and a decent strength score can grapple, Wrestlers gain several options to do more to a grabbed target. If you’re looking to support your team by focusing on martial ...Archetype Vampire. Prerequisites You were a killed by a vampire drinking your blood. You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage.Loremaster. Source Advanced Player's Guide pg. 179 2.0. Knowledge is power, and you labor in pursuit of that power. No matter the situation, you can usually procure some tidbit of knowledge to inform your actions. You specialize in secrets, both uncovering them and hiding them away, and your command of the written word borders on the supernatural.RELATED: Pathfinder 2e: Best One-Shot Adventures To Play This choice has a lot of flexible options, including a speed bonus and a swashbuckler style, which is …Archetype Oracle. Prerequisites Charisma 14. Choose a mystery. You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice. You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants. The spell gains the air trait. You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus ...Archetype Oozemorph. Prerequisites Oozemorph Dedication. Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a climb Speed equal to your half your land Speed (minimum 5 feet). If you have the Quick Climber feat, your climb Speed is equal to your land Speed.Archetype Reanimator. Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard. Requirements You have at least one undead minion that you permanently control. You repurpose the negative energy that flows through your minions at a moment's notice.Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.The spell gains the air trait. You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus ... Archetype Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites Drow Shootist Dedication. You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon …Swashbuckler. Source Advanced Player's Guide pg. 153 2.0. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the ... The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic.Archetype Mauler. * This version of the Power Attack feat is intended for use with an Archetype and has a different level for access than the original feat. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a …Summoner. You have a tenuous connection to an eidolon, a bodiless being that shares your life force, and with effort you can manifest the eidolon into the world. The summoner archetype grants you an eidolon to join you in battle. It's a particularly helpful multiclass for characters with weaker martial abilities. Cleric. You are an ordained priest of your deity and have even learned how to cast a few divine spells. Though your main training lies elsewhere, your religious calling provides you divine gifts. The cleric archetype is a great way to create a character of another class who’s a devotee of a particular deity.Everybody wants to play the Assassin that can kill an enemy in a single blow.....You won't get that from this archetype.Use Code "NONAT" for 20-30% off your...Source Secrets of Magic pg. 236 1.1. Archetype Soulforger. Prerequisites Wisdom 14, or ability to cast divine spells. You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below). Source Advanced Player's Guide pg. 171 2.0. Archetype Duelist. Prerequisites trained in light armor and simple weapons. You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. Archetype Medic. Prerequisites trained in Medicine; Battle Medicine. You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. Source Secrets of Magic pg. 236 1.1. Archetype Soulforger. Prerequisites Wisdom 14, or ability to cast divine spells. You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below).Hellknight. Hellknights are among the fiercest warriors in the Inner Sea region, as they have emerged from hell-forged trials ready to serve as faceless bastions of law wherever chaos might threaten to rear. The following archetypes represent fully inducted members of a Hellknight order. You can select the dedication feats for these archetypes ...Cleric. You are an ordained priest of your deity and have even learned how to cast a few divine spells. Though your main training lies elsewhere, your religious calling provides you divine gifts. The cleric archetype is a great way to create a character of another class who’s a devotee of a particular deity.Archetype Blessed One. You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.Archetype. Source Advanced Player's Guide pg. 154 2.0. Archetype Witch. Prerequisites Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition. You gain the master spellcasting benefits. The witch archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.Archetype Snarecrafter. Prerequisites Snarecrafter Dedication. You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick ...Zombie. You are a zombie, a rotting corpse animated by necromantic magic. Although most zombies are mindless brutes, you're a husk zombie, preserved through necromantic rites and alchemical reagents. The process worked especially well on you, and you retained your intelligence and identity to a far greater degree than other husk zombies.Alchemical Archetypes. Some archetypes give you abilities to use alchemy in a similar manner to an alchemist and say that you get the basic alchemy benefits. This means you get the Alchemical Crafting feat, infused reagents (a pool of reagents usable to make alchemical items), and advanced alchemy (allowing you to make alchemical items during ...Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed. You gain the ghoul and undead traits and the basic undead benefits. Your undead craving is for the flesh of dead creatures; freshly dead ... Eldritch Archer. While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or ...Archetype Vampire. Prerequisites Vampire Dedication; trained in Nature. You have an innate connection with other creatures of the night and understand some of them. You …Archetype Hallowed Necromancer. Prerequisites expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell. You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to Disarm the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check. Use your implement. Move into flanking. Strike with MAP if the enemy's already vulnerable. If you're looking for an Archetype to build into, because Thaum feats generally are worth skipping, look into Marshal. Put that Cha to use and grab an aura to make you and allies hit harder. 7. Archetypes Bullet Dancer, Pistol Phenom, Unexpected Sharpshooter. Requirements You're wielding a loaded crossbow or firearm. You shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the ... Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.Free Archetype. Sometimes the story of your game calls for a group where everyone is a pirate or an apprentice at a magic school. The free archetype variant introduces a shared aspect to every character without taking away any of that character's existing choices. It can also provide a lighter version of dual-class characters by giving ...Free Archetype. Sometimes the story of your game calls for a group where everyone is a pirate or an apprentice at a magic school. The free archetype variant introduces a …Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability.Broadly, Spellcasters take archetypes better than Martials , as a lot of Spellcaster power and flexibility is in the spell list so their class feats are less good. AthenianHero •. Thaumaturge. • 10 mo. ago.Loremaster. Source Advanced Player's Guide pg. 179 2.0. Knowledge is power, and you labor in pursuit of that power. No matter the situation, you can usually procure some tidbit of knowledge to inform your actions. You specialize in secrets, both uncovering them and hiding them away, and your command of the written word borders on the supernatural.Source Advanced Player's Guide pg. 151 2.0. Prerequisites Intelligence 14. The investigator archetype is a good choice for a character that wants deeper investigations or to plan out their turns in advance; it's a particularly good match for Intelligence-based characters like alchemists, witches, and wizards.Archetype Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites Drow Shootist Dedication. You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon …Archetypes Time Mage, Wellspring Mage * This version of the Echoing Spell feat is intended for use with an Archetype and has a different level for access than the original feat. You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to Cast a Spell of 4th ...Handbooks for PF2 Archetypes – RPGBOT. T.E. "RPGBOT" Kamstra June 5, 2021. Archetypes allow you to invest Class Feats to gain capabilities not normally …Source Book of the Dead pg. 46. Archetype Ghost. Prerequisites You died and returned as a ghost. You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business.Zephyr Guard Archetype: Paizo: Pathfinder Adventure Path #149: Against the Triad: Zombie: Paizo: Pathfinder Book of the Dead: Latest Pathfinder 2e! Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time Forgot (PF2) August 29, 2023;Source Advanced Player's Guide pg. 171 2.0. Archetype Duelist. Prerequisites trained in light armor and simple weapons. You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action.Edit: I should add that if the Pathfinder Agent dedication and it's follow on archetypes can be reasonably good for build agnostic options: various ways to add exploration activities, extra skill trainings, boosts to aid another, lots of recall knowledge feats, etc. There's a lot of generally useful class and skill feats for an adventurer.Handbooks for PF2 Archetypes – RPGBOT. T.E. "RPGBOT" Kamstra June 5, 2021. Archetypes allow you to invest Class Feats to gain capabilities not normally …Horizon Walker Dedication Feat 2. Archetype Dedication. Source Advanced Player's Guide pg. 177 2.0. Archetype Horizon Walker. Prerequisites trained in Survival. You've mastered travel within a specific type of terrain. You gain the Favored Terrain feat. When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed.A creature adjacent to the triggering creature is exposed to the triggering poison. People are so delightfully fragile when exposed to the glories of nature. The bite of a certain serpent makes the blood congeal to jelly. A particular stone, suitably powdered, causes hallucinations and delirium. The sap of a tree inflicts such pain that death ... Archetype Runelord Prerequisites trained in Crafting. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you ...Free archetype is really fun and, in my opinion, improves the game a lot. Archetypes don't really grant you too much extra power, and extra roleplay and character flavor is awesome. Primary issue base game with archetypes is that you give up a class feat to take it, which can make you lose out on cool features to build flavor and cool stuff, so ...Archetype Hallowed Necromancer. Prerequisites expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell. You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.The wizard archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles.Source Book of the Dead pg. 46. Archetype Ghost. Prerequisites You died and returned as a ghost. You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business.Source Advanced Player's Guide pg. 190 2.0. Archetype Scrounger. Prerequisites expert in Crafting; Scrounger Dedication. You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on ...The real question is whether or not an archetype feat gives you more cool powers than a class feat. Assuming you aren't using the Free Archetype variant rules, you should always compare your best choice of class feat to what you get from an archetype feat.. For example, if a rogue were thinking about taking the Minor Magic class feat, he would be …We maybe could use some Archetypes that give some extra AC (probably Status so they don't stack with the spells/performances) for those that want to invest 3 or so Feats into …No Act Together so no one of them getting 2 and the other 1. Seems pretty limiting. It is pretty limiting, and I think it's hard to balance something like the summoner archetype without making it too weak or too strong. There are however some advantages to having an archetype Eidolon, some of which may get a little cheesy.Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.Uncommon Archetype. Source Pathfinder #152: Legacy of the Lost God pg. 76. Archetype Animal Trainer. Prerequisites Animal Trainer Dedication. You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell …Archetype Vampire. Prerequisites You were a killed by a vampire drinking your blood. You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage.Archetypes refer to these benefits as the “expert spellcasting benefits.”. Master Spellcasting Feat: Upon reaching 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. At 20th level, they grant you an 8th-level spell slot. Archetypes Wrestler, Zombie. Requirements You have one hand free, and your target is within reach of that hand. * This version of the Combat Grab feat is intended for use with an Archetype and has a different level for access than the original feat. You swipe at your opponent and grab at them.Archetypes are used when the traits and skills from a single class don't fit all of a player's needs. Players can apply an Archetype and select Archetype feats in place of Class feats, and in some cases in …Archetypes allow you to invest Class Feats to gain capabilities not normally available to your class, and often include powerful capabilities not available in any other way. The articles below explore the options available in individual archetypes and offer suggestions on classes and builds which might benefit from taking those archetypes.Shadowdancer. Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark. A true shadowdancer is a creature who flits on the edge of light and darkness. This archetype works well for a necromancer capable of raising undead but isn't exclusive to them. You could be a warrior who befriended an undead, an evil champion granted an …Pathfinder Acquisition News: This is the News-site for the company Pathfinder Acquisition on Markets Insider Indices Commodities Currencies StocksSwashbuckler. Source Advanced Player's Guide pg. 153 2.0. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the ...If you choose this class archetype, you must select Flexible Spellcaster Dedication as your 2nd-level class feat. Prerequisites: You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day. Flexible Spellcaster Adjustments: You learn spells as normal ...The additional feats below are found in the beastmaster archetype. Whenever one of these additional feats refers to an animal companion, as an undead master, you apply it to your undead companion instead.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry.Sentinel Dedication Feat 2. Archetype Dedication. Source Advanced Player's Guide pg. 191 2.0. Archetype Sentinel. You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. . Archetype. Source Advanced Player's Guide Alchemical Archetypes. Some archetypes give you Summoner. You have a tenuous connection to an eidolon, a bodiless being that shares your life force, and with effort you can manifest the eidolon into the world. The summoner archetype grants you an eidolon to join you in battle. It's a particularly helpful multiclass for characters with weaker martial abilities.Archetype Dual-Weapon Warrior Prerequisites Twin Riposte * This version of the Improved Twin Riposte (Fighter) feat is intended for use with an Archetype and has a different level for access than the original feat. Your weapons are a blur, blocking and biting at your foes. At the start of each of your turns, you gain an additional reaction that ... Archetype Monk. Prerequisites Monk Dedicati Archetype Reanimator. Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard. Requirements You have at least one undead minion that you permanently control. You repurpose the negative energy that flows through your minions at a moment's notice.One of the best things about Pathfinder is character customization, and one of the best tools for character customization in Pathfinder 2e is archetype dedication. Let's hype … So archetypes in 2e is this systems way ...

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